Little Sound D.J.
(Get it? Because my initials are D.J., which makes me a DJ, and that’s funny because it’s not only… ah, fuck it.)
Today’s highlights were a long due Falafel treatment in company of the lovely Maria and a good portion of the day spent with Little Sound DJ, which I mentioned briefly in yesterday’s post about Piggy.
Little Sound DJ is a minimalistic music production software designed for the DMG-001, commonly known as the original Game Boy, you know, those grey bricks with shitty displays capable of killing small creatures. As it turns out, if you’re not in possession of The Brick, you can always resort to one of a dozen Game Boy emulators, some of which even work adequately on OS X.
In comparison with Piggy, LSDJ is quite a bit chunkier, but it sounds way more like what I’m aiming for, so I’ll probably stick around. Thanks to super helpful tutorials by Sabrepulse, Nullsleep and Danimal Cannon, I’m learning lots about production in a very limited setting, such as creating your own kick drum from scratch with an analogue pulse or humanizing hi-hats using envelopes.
Anyway, that screenshot above shows the arrangement view of my frist practice track, made in about 2 hours. As you can see, there’s channels for two pulses, a wave and noise respectively. This is what it sounds like:
It’s generic and boring and I’m pretty sure my emulator doesn’t get the timing quite right, but I’m getting there.